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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTDeployedActor | +-- UTGame.UTSpiderMineTrap | +-- UTGameContent.UTSpiderMineTrapBlue
Variables Summary |
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Inherited Variables from UTGame.UTSpiderMineTrap |
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ActivateSound, AvailableMines, CurrentOffset, DeployedMines, DetectionRange, MineClass, SpawnOffset[5] |
Inherited Variables from UTGame.UTDeployedActor |
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bDeployed, HudLocation, InstigatorController, LightEnvironment, Mesh, TeamNum |
Functions Summary |
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Inherited Functions from UTGame.UTSpiderMineTrap |
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CheckForEnemies, Landed, PerformDeploy, SpawnMine, SpawnOffsetMine |
Inherited Functions from UTGame.UTDeployedActor |
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Attach, BaseChange, Destroyed, GetTeamNum, HurtRadius, PerformDeploy, PostBeginPlay, ReplicatedEvent, Reset, SetHUDLocation |
Defaultproperties |
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defaultproperties { MineClass=Class'UTGameContent.UTProj_SpiderMineBlue' ActivateSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_ActivateCue' TeamNum=1 Begin Object Class=SkeletalMeshComponent Name=ThirdPersonMesh ObjName=ThirdPersonMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' Name="MeshSequenceA" ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTSpiderMineTrapBlue:MeshSequenceA' AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine' Materials(0)=Material'PICKUPS.Deployables.Materials.M_Deployables_Spidermine_VBlue' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTSpiderMineTrapBlue:MyLightEnvironment' bUseAsOccluder=False Name="ThirdPersonMesh" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object Mesh=ThirdPersonMesh Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSpiderMineTrap:DeployedLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSpiderMineTrap:DeployedLightEnvironment' End Object LightEnvironment=DeployedLightEnvironment Components(0)=DeployedLightEnvironment Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTSpiderMineTrap:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTSpiderMineTrap:CollisionCylinder' End Object Components(1)=CollisionCylinder Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' ModShadowFadeoutTime=1.000000 Name="MyLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(2)=MyLightEnvironment Components(3)=ThirdPersonMesh CollisionComponent=CollisionCylinder Name="Default__UTSpiderMineTrapBlue" ObjectArchetype=UTSpiderMineTrap'UTGame.Default__UTSpiderMineTrap' } |
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