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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- UTGame.UTDeployedActor
|
+-- UTGame.UTSpiderMineTrap
|
+-- UTGameContent.UTSpiderMineTrapBlue
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTSpiderMineTrap |
|---|
| ActivateSound, AvailableMines, CurrentOffset, DeployedMines, DetectionRange, MineClass, SpawnOffset[5] |
| Inherited Variables from UTGame.UTDeployedActor |
|---|
| bDeployed, HudLocation, InstigatorController, LightEnvironment, Mesh, TeamNum |
| Functions Summary |
|---|
| Inherited Functions from UTGame.UTSpiderMineTrap |
|---|
| CheckForEnemies, Landed, PerformDeploy, SpawnMine, SpawnOffsetMine |
| Inherited Functions from UTGame.UTDeployedActor |
|---|
| Attach, BaseChange, Destroyed, GetTeamNum, HurtRadius, PerformDeploy, PostBeginPlay, ReplicatedEvent, Reset, SetHUDLocation |
| Defaultproperties |
|---|
defaultproperties
{
MineClass=Class'UTGameContent.UTProj_SpiderMineBlue'
ActivateSound=SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_ActivateCue'
TeamNum=1
Begin Object Class=SkeletalMeshComponent Name=ThirdPersonMesh ObjName=ThirdPersonMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGameContent.Default__UTSpiderMineTrapBlue:MeshSequenceA'
AnimSets(0)=AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine'
Materials(0)=Material'PICKUPS.Deployables.Materials.M_Deployables_Spidermine_VBlue'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTSpiderMineTrapBlue:MyLightEnvironment'
bUseAsOccluder=False
Name="ThirdPersonMesh"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
Mesh=ThirdPersonMesh
Begin Object Class=DynamicLightEnvironmentComponent Name=DeployedLightEnvironment ObjName=DeployedLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSpiderMineTrap:DeployedLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTSpiderMineTrap:DeployedLightEnvironment'
End Object
LightEnvironment=DeployedLightEnvironment
Components(0)=DeployedLightEnvironment
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTSpiderMineTrap:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTSpiderMineTrap:CollisionCylinder'
End Object
Components(1)=CollisionCylinder
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
ModShadowFadeoutTime=1.000000
Name="MyLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(2)=MyLightEnvironment
Components(3)=ThirdPersonMesh
CollisionComponent=CollisionCylinder
Name="Default__UTSpiderMineTrapBlue"
ObjectArchetype=UTSpiderMineTrap'UTGame.Default__UTSpiderMineTrap'
}
|
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