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UTGame.UTUITabPage_InputSettings

Extends
UTUITabPage_Options
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Tab page for a user's input settings.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTUITabPage_Options
                     |   
                     +-- UTGame.UTUITabPage_InputSettings

Variables Summary
stringKeyBindingScene360
stringKeyBindingScenePC
stringKeyBindingScenePS3
Inherited Variables from UTGame.UTUITabPage_Options
bAllowResetToDefaults, bIsPasswordKeyboard, DescriptionLabel, KeyboardTargetEditBox, OptionList, SafeRegionPanel, StringListDataStore
Inherited Variables from UTGame.UTTabPage
bRequiresTick

Functions Summary
function ChildSceneMadeProfileChange ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
functionbool OnButtonBar_ConfigureControls (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_ConfigureKeys (UIScreenObject InButton, int PlayerIndex))
function OnShowGamepadBindingScene ()))
function OnShowGamepadBindingScene360_Opened (UIScene OpenedScene, bool bInitialActivation))
function OnShowGamepadBindingScenePS3_Opened (UIScene OpenedScene, bool bInitialActivation))
function OnShowKeyBindingScene ()))
function OnShowKeyboardBindingScene_Opened (UIScene OpenedScene, bool bInitialActivation))
event PostInitialize ()))
function SetupButtonBar (UTUIButtonBar ButtonBar))
Inherited Functions from UTGame.UTUITabPage_Options
ConditionallyAppendDefaultsButton, ConditionallyAppendKeyboardButton, OnButtonBar_ResetToDefaults, OnButtonBar_ShowKeyboard, OnKeyboardInputComplete, OnOptionList_AcceptOptions, OnOptionList_OptionChanged, OnOptionList_OptionFocused, OnResetToDefaults, OnResetToDefaults_Confirm, OnShowKeyboard, PostInitialize, SetupButtonBar, ShowKeyboard
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar


Variables Detail

KeyBindingScene360 Source code

var string KeyBindingScene360;
Reference to the 360 keybinding scene.

KeyBindingScenePC Source code

var string KeyBindingScenePC;
Reference to the PC keybinding scene.

KeyBindingScenePS3 Source code

var string KeyBindingScenePS3;
Reference to the PS3 keybinding scene.


Functions Detail

ChildSceneMadeProfileChange Source code

function ChildSceneMadeProfileChange ( ) )
Marks the front end settings scene dirty for profile saving.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_ConfigureControls Source code

function bool OnButtonBar_ConfigureControls ( UIScreenObject InButton, int PlayerIndex) )
Button bar callbacks.

OnButtonBar_ConfigureKeys Source code

function bool OnButtonBar_ConfigureKeys ( UIScreenObject InButton, int PlayerIndex) )

OnShowGamepadBindingScene Source code

function OnShowGamepadBindingScene ( ) )
Displays the gamepad binding scene.

OnShowGamepadBindingScene360_Opened Source code

function OnShowGamepadBindingScene360_Opened ( UIScene OpenedScene, bool bInitialActivation) )
Callback for when the xbox 360 gamepad bind scene is opened.

OnShowGamepadBindingScenePS3_Opened Source code

function OnShowGamepadBindingScenePS3_Opened ( UIScene OpenedScene, bool bInitialActivation) )
Callback for when the PS3 gamepad bind scene is opened.

OnShowKeyBindingScene Source code

function OnShowKeyBindingScene ( ) )
Displays the key binding scene.

OnShowKeyboardBindingScene_Opened Source code

function OnShowKeyboardBindingScene_Opened ( UIScene OpenedScene, bool bInitialActivation) )
Callback for when the keyboard bind scene is opened.

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Callback allowing the tabpage to setup the button bar for the current scene.


Defaultproperties

defaultproperties
{
   KeyBindingScenePC="UI_Scenes_FrontEnd.Scenes.BindKeysPC"
   KeyBindingScene360="UI_Scenes_FrontEnd.Scenes.BindKeys360"
   KeyBindingScenePS3="UI_Scenes_FrontEnd.Scenes.BindKeysPS3"
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_InputSettings"
   ObjectArchetype=UTUITabPage_Options'UTGame.Default__UTUITabPage_Options'
}

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Creation time: sk 18-3-2018 10:00:59.674 - Created with UnCodeX