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UTGame.UTUITabPage_MapSelection

Extends
UTTabPage
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Map selection screen for UT3

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTUITabPage_MapSelection

Constants Summary
Inherited Contants from Engine.UITabPage
CAPTION_DATABINDING_INDEX, DESCRIPTION_DATABINDING_INDEX, TOOLTIP_DATABINDING_INDEX

Variables Summary
UTUIPanel_MapCycleMapCyclePanel
UTUIPanel_SingleMapSingleMapPanel
Inherited Variables from UTGame.UTTabPage
bRequiresTick
Inherited Variables from Engine.UITabPage
ButtonCaption, ButtonClass, ButtonToolTip, PageDescription, TabButton

Delegates Summary
delegate OnMapSelected ()
Inherited Delegates from UTGame.UTTabPage
OnTick

Functions Summary
functionbool CanBeginMatch ()))
functionstring GetFirstMap ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
functionbool OnButtonBar_MapCycle (UIScreenObject InButton, int PlayerIndex))
function OnGameModeChanged ()))
function OnMapCycleSelected ()))
function OnMapPanel_Hide_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
function OnMapPanel_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
function OnShowMapCycle ()))
function OnSingleMapSelected ()))
event PostInitialize ()))
function SetupButtonBar (UTUIButtonBar ButtonBar))
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar
Inherited Functions from Engine.UITabPage
ActivatePage, AddedToTabControl, CanActivatePage, ClearBoundDataStores, CreateTabButton, GetBoundDataStores, GetDataStoreBinding, GetOwnerTabControl, GetTabButton, IsActivePage, LinkToTabButton, NotifyDataStoreValueUpdated, OnActiveStateChanged, RefreshSubscriberValue, RemovedFromParent, SetDataStoreBinding, SetTabCaption


Variables Detail

MapCyclePanel Source code

var transient UTUIPanel_MapCycle MapCyclePanel;
Map cycle panel.

SingleMapPanel Source code

var transient UTUIPanel_SingleMap SingleMapPanel;
Single map panel.


Delegates Detail

OnMapSelected Source code

delegate OnMapSelected ( )
Delegate for when the user selected a map or accepted their map cycle.


Functions Detail

CanBeginMatch Source code

function bool CanBeginMatch ( ) )

@return Whether or not we can begin the match.

GetFirstMap Source code

function string GetFirstMap ( ) )

@return Returns the first map, either the map selected in the single map selection or the first map of the map cycle.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_MapCycle Source code

function bool OnButtonBar_MapCycle ( UIScreenObject InButton, int PlayerIndex) )
Buttonbar Callbacks.

OnGameModeChanged Source code

function OnGameModeChanged ( ) )
Callback for when the game mode changes, updates both panels.

OnMapCycleSelected Source code

function OnMapCycleSelected ( ) )
Callback for when the map cycle has been selected.

OnMapPanel_Hide_UIAnimEnd Source code

function OnMapPanel_Hide_UIAnimEnd ( UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) )
Called when a tab page has finished hiding.

OnMapPanel_Show_UIAnimEnd Source code

function OnMapPanel_Show_UIAnimEnd ( UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) )
Called when a tab page has finished showing.

OnShowMapCycle Source code

function OnShowMapCycle ( ) )
Shows the map cycle configuration scene.

OnSingleMapSelected Source code

function OnSingleMapSelected ( ) )
Callback for when a single map has been selected.

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Sets up the button bar for the parent scene.


Defaultproperties

defaultproperties
{
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_MapSelection"
   ObjectArchetype=UTTabPage'UTGame.Default__UTTabPage'
}

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Creation time: sk 18-3-2018 10:00:59.684 - Created with UnCodeX