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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Map selection screen for UT3
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- Engine.UIContainer
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+-- Engine.UITabPage
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+-- UTGame.UTTabPage
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+-- UTGame.UTUITabPage_MapSelection
| Constants Summary |
|---|
| Inherited Contants from Engine.UITabPage |
|---|
| CAPTION_DATABINDING_INDEX, DESCRIPTION_DATABINDING_INDEX, TOOLTIP_DATABINDING_INDEX |
| Variables Summary | |
|---|---|
| UTUIPanel_MapCycle | MapCyclePanel |
| UTUIPanel_SingleMap | SingleMapPanel |
| Inherited Variables from UTGame.UTTabPage |
|---|
| bRequiresTick |
| Inherited Variables from Engine.UITabPage |
|---|
| ButtonCaption, ButtonClass, ButtonToolTip, PageDescription, TabButton |
| Delegates Summary | ||
|---|---|---|
![]() | OnMapSelected () | |
| Inherited Delegates from UTGame.UTTabPage |
|---|
| OnTick |
| Functions Summary | ||
|---|---|---|
![]() | bool | CanBeginMatch ())) |
![]() | string | GetFirstMap ())) |
![]() | bool | HandleInputKey (const out InputEventParameters EventParms )) |
![]() | bool | OnButtonBar_MapCycle (UIScreenObject InButton, int PlayerIndex)) |
![]() | OnGameModeChanged ())) | |
![]() | OnMapCycleSelected ())) | |
![]() | OnMapPanel_Hide_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)) | |
![]() | OnMapPanel_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)) | |
![]() | OnShowMapCycle ())) | |
![]() | OnSingleMapSelected ())) | |
![]() | PostInitialize ())) | |
![]() | SetupButtonBar (UTUIButtonBar ButtonBar)) | |
| Inherited Functions from UTGame.UTTabPage |
|---|
| CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar |
| Variables Detail |
|---|
Map cycle panel.
Single map panel.
| Delegates Detail |
|---|
OnMapSelected Source codeDelegate for when the user selected a map or accepted their map cycle.
| Functions Detail |
|---|
CanBeginMatch Source code
@return Whether or not we can begin the match.
GetFirstMap Source code
@return Returns the first map, either the map selected in the single map selection or the first map of the map cycle.
HandleInputKey Source codeProvides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_MapCycle Source codeButtonbar Callbacks.
OnGameModeChanged Source codeCallback for when the game mode changes, updates both panels.
OnMapCycleSelected Source codeCallback for when the map cycle has been selected.
OnMapPanel_Hide_UIAnimEnd Source codeCalled when a tab page has finished hiding.
OnMapPanel_Show_UIAnimEnd Source codeCalled when a tab page has finished showing.
OnShowMapCycle Source codeShows the map cycle configuration scene.
OnSingleMapSelected Source codeCallback for when a single map has been selected.
PostInitialize Source codePost initialization event - Setup widget delegates.
SetupButtonBar Source codeSets up the button bar for the parent scene.
| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTUITabPage_MapSelection"
ObjectArchetype=UTTabPage'UTGame.Default__UTTabPage'
}
|
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