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UTGame.UTUITabPage_Mutators

Extends
UTTabPage
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Tab page to let user's select which mutators to use.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTUITabPage_Mutators

Constants Summary
MANUAL_LIST_REFRESH_DATABINDING_INDEX=50
Inherited Contants from Engine.UITabPage
CAPTION_DATABINDING_INDEX, DESCRIPTION_DATABINDING_INDEX, TOOLTIP_DATABINDING_INDEX

Variables Summary
UIListAvailableList
UILabelDescriptionLabel
UIListEnabledList
UIListLastFocusedList
UIImageListBackground_Available
UIImageListBackground_Enabled
UTUIDataStore_MenuItemsMenuDataStore
UIImageShiftLeftImage
UIImageShiftRightImage
Inherited Variables from UTGame.UTTabPage
bRequiresTick
Inherited Variables from Engine.UITabPage
ButtonCaption, ButtonClass, ButtonToolTip, PageDescription, TabButton

Delegates Summary
delegate OnAcceptMutators (string InEnabledMutators)
Inherited Delegates from UTGame.UTTabPage
OnTick

Functions Summary
eventbool ActivatePage (int PlayerIndex, bool bActivate, optional bool bTakeFocus=true ))
function AddMutatorAndFilterList (int NewMutator))
function ApplyGameModeFilter ()))
functionname GetClassNameFromIndex (int MutatorIndex))
functionstring GetEnabledMutators ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
functionbool HandleRefreshSubscriberValue (UIObject Sender, int BindingIndex ))
functionbool IsCurrentMutatorConfigurable ()))
function OnAvailableList_SubmitSelection (UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ))
function OnAvailableList_ValueChanged (UIObject Sender, int PlayerIndex ))
functionbool OnButtonBar_AddMutator (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_ClearMutators (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_ConfigureMutator (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_Next (UIScreenObject InButton, int PlayerIndex))
functionbool OnButtonBar_RemoveMutator (UIScreenObject InButton, int PlayerIndex))
function OnClearMutators ()))
function OnConfigureMutator ()))
function OnEnabledList_SubmitSelection (UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ))
function OnEnabledList_ValueChanged (UIObject Sender, int PlayerIndex ))
function OnList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ))
function OnMoveMutator (bool bAddMutator))
function OnMutatorListChanged ()))
functionbool OnMutatorList_RawInputKey (const out InputEventParameters EventParms ))
function OnNext ()))
function OnSelectedMutatorChanged ()))
event PostInitialize ()))
function SetMutatorEnabled (int MutatorId, bool bEnabled))
function SetupButtonBar (UTUIButtonBar ButtonBar))
function UpdateDescriptionLabel ()))
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar
Inherited Functions from Engine.UITabPage
ActivatePage, AddedToTabControl, CanActivatePage, ClearBoundDataStores, CreateTabButton, GetBoundDataStores, GetDataStoreBinding, GetOwnerTabControl, GetTabButton, IsActivePage, LinkToTabButton, NotifyDataStoreValueUpdated, OnActiveStateChanged, RefreshSubscriberValue, RemovedFromParent, SetDataStoreBinding, SetTabCaption


Constants Detail

MANUAL_LIST_REFRESH_DATABINDING_INDEX Source code

const MANUAL_LIST_REFRESH_DATABINDING_INDEX = 50;


Variables Detail

AvailableList Source code

var transient UIList AvailableList;
List of available mutators.

DescriptionLabel Source code

var transient UILabel DescriptionLabel;
Label describing the currently selected mutator.

EnabledList Source code

var transient UIList EnabledList;
List of enabled mutators.

LastFocusedList Source code

var transient UIList LastFocusedList;
The last list that was focused.

ListBackground_Available Source code

var transient UIImage ListBackground_Available;

ListBackground_Enabled Source code

var transient UIImage ListBackground_Enabled;

MenuDataStore Source code

var transient UTUIDataStore_MenuItems MenuDataStore;
Reference to the menu datastore

ShiftLeftImage Source code

var transient UIImage ShiftLeftImage;

ShiftRightImage Source code

var transient UIImage ShiftRightImage;
Arrow images.


Delegates Detail

OnAcceptMutators Source code

delegate OnAcceptMutators ( string InEnabledMutators )
Callback for when the user decides to accept the current set of mutators.


Functions Detail

ActivatePage Source code

event bool ActivatePage ( int PlayerIndex, bool bActivate, optional bool bTakeFocus=true ) )
Causes this page to become (or no longer be) the tab control's currently active page.
@param PlayerIndex the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
@param bActivate TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
@param bTakeFocus specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
@return TRUE if this page successfully changed its active state; FALSE otherwise.

AddMutatorAndFilterList Source code

function AddMutatorAndFilterList ( int NewMutator) )
Attempts to filter the mutator list to ensure that there are no duplicate groups or mutators enabled that can not be enabled.

ApplyGameModeFilter Source code

function ApplyGameModeFilter ( ) )
Applies the game mode filter to the enabled and available mutator lists.

GetClassNameFromIndex Source code

function name GetClassNameFromIndex ( int MutatorIndex) )

GetEnabledMutators Source code

function string GetEnabledMutators ( ) )

@return Returns the current list of enabled mutators, separated by commas.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

HandleRefreshSubscriberValue Source code

function bool HandleRefreshSubscriberValue ( UIObject Sender, int BindingIndex ) )
Called when this widget receives a call to RefreshSubscriberValue.
@param BindingIndex optional parameter for indicating which data store binding is being refreshed, for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0, while values greater than FIRST_DEFAULT_DATABINDING_INDEX correspond to tooltips and context menus.
@return TRUE to indicate that this widget is going to refresh its value manually.

IsCurrentMutatorConfigurable Source code

function bool IsCurrentMutatorConfigurable ( ) )

@return Returns whether or not the current mutator is configurable.

OnAvailableList_SubmitSelection Source code

function OnAvailableList_SubmitSelection ( UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ) )
Callback for when the user submits the selection on the available list.

OnAvailableList_ValueChanged Source code

function OnAvailableList_ValueChanged ( UIObject Sender, int PlayerIndex ) )
Callback for when the user selects a new item in the available list.

OnButtonBar_AddMutator Source code

function bool OnButtonBar_AddMutator ( UIScreenObject InButton, int PlayerIndex) )

OnButtonBar_ClearMutators Source code

function bool OnButtonBar_ClearMutators ( UIScreenObject InButton, int PlayerIndex) )

OnButtonBar_ConfigureMutator Source code

function bool OnButtonBar_ConfigureMutator ( UIScreenObject InButton, int PlayerIndex) )
Buttonbar Callbacks.

OnButtonBar_Next Source code

function bool OnButtonBar_Next ( UIScreenObject InButton, int PlayerIndex) )

OnButtonBar_RemoveMutator Source code

function bool OnButtonBar_RemoveMutator ( UIScreenObject InButton, int PlayerIndex) )

OnClearMutators Source code

function OnClearMutators ( ) )
Clears the enabled mutator list.

OnConfigureMutator Source code

function OnConfigureMutator ( ) )
Loads the configuration scene for the currently selected mutator.

OnEnabledList_SubmitSelection Source code

function OnEnabledList_SubmitSelection ( UIList Sender, optional int PlayerIndex=GetBestPlayerIndex() ) )
Callback for when the user submits the selection on the enabled list.

OnEnabledList_ValueChanged Source code

function OnEnabledList_ValueChanged ( UIObject Sender, int PlayerIndex ) )
Callback for when the user selects a new item in the enabled list.

OnList_NotifyActiveStateChanged Source code

function OnList_NotifyActiveStateChanged ( UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState ) )
Callback for when the object's active state changes.

OnMoveMutator Source code

function OnMoveMutator ( bool bAddMutator) )
Callback for when the user tries to move a mutator from one list to another.

OnMutatorListChanged Source code

function OnMutatorListChanged ( ) )
Repopulate the lists; called whenever items are added or removed to one of the lists.

OnMutatorList_RawInputKey Source code

function bool OnMutatorList_RawInputKey ( const out InputEventParameters EventParms ) )
Callback for the mutator lists, captures the accept button before the mutators get to it.

OnNext Source code

function OnNext ( ) )
The user has finished setting up their mutators and wants to continue on.

OnSelectedMutatorChanged Source code

function OnSelectedMutatorChanged ( ) )
Updates widgets when the currently selected mutator changes.

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetMutatorEnabled Source code

function SetMutatorEnabled ( int MutatorId, bool bEnabled) )
Modifies the enabled mutator array to enable/disable a mutator.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Sets up the button bar for the parent scene.

UpdateDescriptionLabel Source code

function UpdateDescriptionLabel ( ) )
Updates the description label.


Defaultproperties

defaultproperties
{
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTTabPage:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_Mutators"
   ObjectArchetype=UTTabPage'UTGame.Default__UTTabPage'
}

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Creation time: sk 18-3-2018 10:00:59.741 - Created with UnCodeX