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UTGame.UTUITabPage_NetworkSettings

Extends
UTUITabPage_Options
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Tab page for a user's Network settings.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTUITabPage_Options
                     |   
                     +-- UTGame.UTUITabPage_NetworkSettings

Variables Summary
stringNewCharacterScene
stringPlayerConfigScene
Inherited Variables from UTGame.UTUITabPage_Options
bAllowResetToDefaults, bIsPasswordKeyboard, DescriptionLabel, KeyboardTargetEditBox, OptionList, SafeRegionPanel, StringListDataStore
Inherited Variables from UTGame.UTTabPage
bRequiresTick

Functions Summary
functionbool HandleInputKey (const out InputEventParameters EventParms ))
functionbool HasSavedCharacterData ()))
functionbool OnButtonBar_CustomizePlayer (UIScreenObject InButton, int PlayerIndex))
function OnOptionList_OptionFocused (UIScreenObject InObject, UIDataProvider OptionProvider))
function OnShowPlayerScene ()))
function OnStartNewCharacter_Confirm (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))
event PostInitialize ()))
function SetupButtonBar (UTUIButtonBar ButtonBar))
Inherited Functions from UTGame.UTUITabPage_Options
ConditionallyAppendDefaultsButton, ConditionallyAppendKeyboardButton, OnButtonBar_ResetToDefaults, OnButtonBar_ShowKeyboard, OnKeyboardInputComplete, OnOptionList_AcceptOptions, OnOptionList_OptionChanged, OnOptionList_OptionFocused, OnResetToDefaults, OnResetToDefaults_Confirm, OnShowKeyboard, PostInitialize, SetupButtonBar, ShowKeyboard
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar


Variables Detail

NewCharacterScene Source code

var string NewCharacterScene;

PlayerConfigScene Source code

var string PlayerConfigScene;
Reference to the character creation scene.


Functions Detail

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

HasSavedCharacterData Source code

function bool HasSavedCharacterData ( ) )

@return bool Returns whether or not this user has saved character data.

OnButtonBar_CustomizePlayer Source code

function bool OnButtonBar_CustomizePlayer ( UIScreenObject InButton, int PlayerIndex) )

OnOptionList_OptionFocused Source code

function OnOptionList_OptionFocused ( UIScreenObject InObject, UIDataProvider OptionProvider) )
Callback for when an option is focused, by default tries to set the description label for this tab page.

OnShowPlayerScene Source code

function OnShowPlayerScene ( ) )
Shows the player customization scene.

OnStartNewCharacter_Confirm Source code

function OnStartNewCharacter_Confirm ( UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) )
Messagebox confirmation of whether or not to create a new character or edit an existing one.

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Callback allowing the tabpage to setup the button bar for the current scene.


Defaultproperties

defaultproperties
{
   PlayerConfigScene="UI_Scenes_FrontEnd.Scenes.CharacterCustomization"
   NewCharacterScene="UI_Scenes_ChrisBLayout.Scenes.CharacterFaction"
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_NetworkSettings"
   ObjectArchetype=UTUITabPage_Options'UTGame.Default__UTUITabPage_Options'
}

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Creation time: sk 18-3-2018 10:00:59.763 - Created with UnCodeX