UTGame.UTUITabPage_WeaponSettings
- Extends
- UTUITabPage_Options
- Modifiers
- placeable
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Tab page for a user's weapon settings.
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- Engine.UIContainer
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+-- Engine.UITabPage
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+-- UTGame.UTTabPage
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+-- UTGame.UTUITabPage_Options
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+-- UTGame.UTUITabPage_WeaponSettings
Inherited Functions from UTGame.UTUITabPage_Options |
ConditionallyAppendDefaultsButton, ConditionallyAppendKeyboardButton, OnButtonBar_ResetToDefaults, OnButtonBar_ShowKeyboard, OnKeyboardInputComplete, OnOptionList_AcceptOptions, OnOptionList_OptionChanged, OnOptionList_OptionFocused, OnResetToDefaults, OnResetToDefaults_Confirm, OnShowKeyboard, PostInitialize, SetupButtonBar, ShowKeyboard |
var string WeaponPreferenceScene;
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
OnButtonBar_WeaponPreference Source code
function bool OnButtonBar_WeaponPreference (
UIScreenObject InButton,
int PlayerIndex) )
OnShowWeaponPreferenceScene Source code
function OnShowWeaponPreferenceScene ( ) )
OnShowWeaponPreferenceScene_Opened Source code
function OnShowWeaponPreferenceScene_Opened (
UIScene OpenedScene,
bool bInitialActivation) )
event PostInitialize ( ) )
WeaponPreferencesChanged Source code
function WeaponPreferencesChanged ( ) )
defaultproperties
{
WeaponPreferenceScene="UI_Scenes_ChrisBLayout.Scenes.WeaponPreference"
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UTUITabPage_WeaponSettings"
ObjectArchetype=UTUITabPage_Options'UTGame.Default__UTUITabPage_Options'
}
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Creation time: sk 18-3-2018 10:00:59.950 - Created with
UnCodeX