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UTGame.UTUITabPage_WeaponSettings

Extends
UTUITabPage_Options
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Tab page for a user's weapon settings.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIObject
         |   
         +-- Engine.UIContainer
            |   
            +-- Engine.UITabPage
               |   
               +-- UTGame.UTTabPage
                  |   
                  +-- UTGame.UTUITabPage_Options
                     |   
                     +-- UTGame.UTUITabPage_WeaponSettings

Variables Summary
stringWeaponPreferenceScene
Inherited Variables from UTGame.UTUITabPage_Options
bAllowResetToDefaults, bIsPasswordKeyboard, DescriptionLabel, KeyboardTargetEditBox, OptionList, SafeRegionPanel, StringListDataStore
Inherited Variables from UTGame.UTTabPage
bRequiresTick

Functions Summary
functionbool HandleInputKey (const out InputEventParameters EventParms ))
functionbool OnButtonBar_WeaponPreference (UIScreenObject InButton, int PlayerIndex))
function OnShowWeaponPreferenceScene ()))
function OnShowWeaponPreferenceScene_Opened (UIScene OpenedScene, bool bInitialActivation))
event PostInitialize ()))
function SetupButtonBar (UTUIButtonBar ButtonBar))
function WeaponPreferencesChanged ()))
Inherited Functions from UTGame.UTUITabPage_Options
ConditionallyAppendDefaultsButton, ConditionallyAppendKeyboardButton, OnButtonBar_ResetToDefaults, OnButtonBar_ShowKeyboard, OnKeyboardInputComplete, OnOptionList_AcceptOptions, OnOptionList_OptionChanged, OnOptionList_OptionFocused, OnResetToDefaults, OnResetToDefaults_Confirm, OnShowKeyboard, PostInitialize, SetupButtonBar, ShowKeyboard
Inherited Functions from UTGame.UTTabPage
CloseParentScene, GetButtonBar, HandleInputKey, OnChildRepositioned, SetupButtonBar


Variables Detail

WeaponPreferenceScene Source code

var string WeaponPreferenceScene;
Reference to the weapon preference scene.


Functions Detail

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_WeaponPreference Source code

function bool OnButtonBar_WeaponPreference ( UIScreenObject InButton, int PlayerIndex) )

OnShowWeaponPreferenceScene Source code

function OnShowWeaponPreferenceScene ( ) )
Displays the key binding scene.

OnShowWeaponPreferenceScene_Opened Source code

function OnShowWeaponPreferenceScene_Opened ( UIScene OpenedScene, bool bInitialActivation) )
Callback for when the weapon preference scene is opened.

PostInitialize Source code

event PostInitialize ( ) )
Post initialization event - Setup widget delegates.

SetupButtonBar Source code

function SetupButtonBar ( UTUIButtonBar ButtonBar) )
Callback allowing the tabpage to setup the button bar for the current scene.

WeaponPreferencesChanged Source code

function WeaponPreferencesChanged ( ) )


Defaultproperties

defaultproperties
{
   WeaponPreferenceScene="UI_Scenes_ChrisBLayout.Scenes.WeaponPreference"
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUITabPage_Options:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UTUITabPage_WeaponSettings"
   ObjectArchetype=UTUITabPage_Options'UTGame.Default__UTUITabPage_Options'
}

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Creation time: sk 18-3-2018 10:00:59.950 - Created with UnCodeX