defaultproperties
{
SpreadDist=0.100000
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
FOV=70.000000
SkeletalMesh=SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_1P'
AnimTreeTemplate=AnimTree'WP_FlakCannon.Anims.AT_FlakCannon'
AnimSets(0)=AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_1P_Base'
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
End Object
SkeletonFirstPersonMesh=FirstPersonMesh
OdometerMaxPerSecOnes=21845.000000
OdometerMaxPerSecTens=10950.000000
OnesPlaceSkelName="OnesDisplay"
TensPlaceSkelName="TensDisplay"
CenterShardClass=Class'UTGame.UTProj_FlakShardMain'
bTargetFrictionEnabled=True
bTargetAdhesionEnabled=True
AmmoCount=10
LockerAmmoCount=20
MaxAmmoCount=30
WeaponFireWaveForm=ForceFeedbackWaveform'UTGame.Default__UTWeap_FlakCannon:ForceFeedbackWaveformShooting1'
IconX=394
IconY=38
IconWidth=60
IconHeight=38
IconCoordinates=(U=131.000000,V=429.000000,UL=132.000000,VL=52.000000)
CrossHairCoordinates=(U=64.000000)
InventoryGroup=7
AttachmentClass=Class'UTGame.UTAttachment_FlakCannon'
GroupWeight=0.500000
QuickPickGroup=4
QuickPickWeight=0.900000
ArmsAnimSet=AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_1P_Arms'
WeaponFireSnd(0)=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireCue'
WeaponFireSnd(1)=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltCue'
WeaponPutDownSnd=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_LowerCue'
WeaponEquipSnd=SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_RaiseCue'
MaxPitchLag=500.000000
MaxYawLag=500.000000
WeaponColor=(B=128,G=255,R=255,A=255)
MuzzleFlashPSCTemplate=ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_Muzzle_Flash'
MuzzleFlashLightClass=Class'UTGame.UTRocketMuzzleFlashLight'
PlayerViewOffset=(X=-6.000000,Y=-4.000000,Z=0.500000)
SmallWeaponsOffset=(X=12.000000,Y=6.000000,Z=-6.000000)
LockerRotation=(Pitch=0,Yaw=0,Roll=-16384)
CurrentRating=0.750000
TargetFrictionDistanceMin=64.000000
TargetFrictionDistancePeak=128.000000
TargetFrictionDistanceMax=200.000000
WeaponFireTypes(0)=EWFT_Custom
WeaponFireTypes(1)=EWFT_Projectile
WeaponProjectiles(0)=Class'UTGame.UTProj_FlakShard'
WeaponProjectiles(1)=Class'UTGame.UTProj_FlakShell'
FireInterval(0)=1.100000
FireInterval(1)=1.100000
EquipTime=0.750000
FireOffset=(X=8.000000,Y=10.000000,Z=-10.000000)
Mesh=FirstPersonMesh
Priority=9.000000
AIRating=0.750000
ItemName="Flak Cannon"
MaxDesireability=0.750000
PickupMessage="Flak Cannon"
PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Flak_Cue'
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
SkeletalMesh=SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_3P_Mid'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTWeap_FlakCannon"
ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
}
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