defaultproperties
{
TeamSkins(0)=Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Red'
TeamSkins(1)=Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Blue'
TeamMuzzleFlashes(0)=ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Red'
TeamMuzzleFlashes(1)=ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_MF_Blue'
bExportMenuData=False
bSniping=True
bTargetFrictionEnabled=True
bTargetAdhesionEnabled=True
ShotCost(0)=0
ShotCost(1)=0
IconX=400
IconY=129
IconWidth=22
IconHeight=48
IconCoordinates=(U=722.000000,V=479.000000,UL=166.000000,VL=42.000000)
CrossHairCoordinates=(U=256.000000,V=0.000000)
InventoryGroup=12
AmmoDisplayType=EAWDS_None
AttachmentClass=Class'UTGame.UTAttachment_InstagibRifle'
GroupWeight=0.500000
WeaponFireAnim(0)="WeaponFireInstiGib"
WeaponFireAnim(1)="WeaponFireInstiGib"
WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibFireCue'
WeaponFireSnd(1)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibFireCue'
WeaponPutDownSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'
WeaponEquipSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
WeaponColor=(B=255,G=0,R=160,A=255)
MuzzleFlashSocket="MF"
PlayerViewOffset=(X=17.000000,Y=10.000000,Z=-8.000000)
CurrentRating=1.000000
FireInterval(0)=1.100000
FireInterval(1)=1.100000
InstantHitDamage(0)=1000.000000
InstantHitDamage(1)=1000.000000
InstantHitMomentum(0)=100000.000000
InstantHitDamageTypes(0)=Class'UTGame.UTDmgType_Instagib'
InstantHitDamageTypes(1)=Class'UTGame.UTDmgType_Instagib'
FireOffset=(X=20.000000,Y=5.000000,Z=0.000000)
bCanThrow=False
bInstantHit=True
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
FOV=60.000000
SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGame.Default__UTWeap_InstagibRifle:MeshSequenceA'
AnimSets(0)=AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
Rotation=(Pitch=0,Yaw=-16384,Roll=0)
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
Priority=4.300000
AIRating=1.000000
ItemName="Instagib Rifle"
PickupMessage="Instagib ShockRifle"
PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTWeap_InstagibRifle"
ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
}
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