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UTGame.UTUIFrontEnd_LoginScreen

Extends
UTUIFrontEnd_CustomScreen
Modifiers
Config ( Game ) native ( UIFrontEnd )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. Profile login screen for UT3.

Core.Object
|   
+-- Engine.UIRoot
   |   
   +-- Engine.UIScreenObject
      |   
      +-- Engine.UIScene
         |   
         +-- UTGame.UTUIScene
            |   
            +-- UTGame.UTUIFrontEnd
               |   
               +-- UTGame.UTUIFrontEnd_CustomScreen
                  |   
                  +-- UTGame.UTUIFrontEnd_LoginScreen

Variables Summary
UICheckboxAutoLoginCheckBox
boolbAutoLogin
boolbLoginOnShow
boolbSavePassword
stringCreateProfileScene
UICheckboxLocalLoginCheckBox
EOnlineServerConnectionStatusLoginErrorCode
UTUIScene_MessageBoxMessageBoxReference
UIEditBoxPasswordEditBox
array<string>PlayerNames
UICheckboxSavePasswordCheckBox
UIEditBoxUserNameEditBox
Inherited Variables from UTGame.UTUIFrontEnd_CustomScreen
bIsPasswordKeyboard, DescriptionLabel, DescriptionMap, KeyboardTargetEditBox
Inherited Variables from UTGame.UTUIFrontEnd
bCancellingInstallPS3, bInstallingPS3, ButtonBar, CurrentPageIndex, ImportingMessageBoxReference, ImportState, LastURL, PreviousPageIndex, TabControl, TitleMarkupString, VersionFont, VersionPos, VersionText

Enumerations Summary
Inherited Enumerations from UTGame.UTUIFrontEnd
EModImport

Structures Summary
Inherited Structures from UTGame.UTUIFrontEnd_CustomScreen
DescriptionMapping

Delegates Summary
delegate OnCancelSelection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex))

Functions Summary
function CheckLoginProperties ()
function ClearLoginDelegates ()))
functionbool HandleInputKey (const out InputEventParameters EventParms ))
function OnAutoLoginCheckBox_ValueChanged (UIObject Sender, int PlayerIndex))
functionbool OnButtonBar_Cancel (UIScreenObject InButton, int InPlayerIndex))
functionbool OnButtonBar_CreateProfile (UIScreenObject InButton, int InPlayerIndex))
functionbool OnButtonBar_Login (UIScreenObject InButton, int InPlayerIndex))
functionbool OnButtonBar_PlayOffline (UIScreenObject InButton, int InPlayerIndex))
functionbool OnButtonBar_ShowKeyboard (UIScreenObject InButton, int InPlayerIndex))
function OnCancel ()))
function OnCreateProfile ()))
function OnLocalLoginCheckBox_ValueChanged (UIObject Sender, int PlayerIndex))
function OnLogin (optional bool bLocalLogin=false))
function OnLoginCancelled ()))
function OnLoginCancelled_Closed ()))
function OnLoginChange ()))
function OnLoginChange_Closed ()))
function OnLoginFailed (byte LocalUserNum, OnlineServerConnectionStatus ErrorCode))
function OnLoginFailed_Closed ()))
function OnMainRegion_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq))
function OnPlayOffline ()))
function OnSavePasswordCheckBox_ValueChanged (UIObject Sender, int PlayerIndex))
function OnShowKeyboard ()))
functionbool OnSubmitText (UIEditBox Sender, int PlayerIndex ))
event PostInitialize ()))
function SetupButtonBar ()))
Inherited Functions from UTGame.UTUIFrontEnd_CustomScreen
OnKeyboardInputComplete, OnNotifyActiveStateChanged, PostInitialize, ShowKeyboard, StripInvalidUsernameCharacters
Inherited Functions from UTGame.UTUIFrontEnd
BeginHideAnimation, BeginImportMod, BeginInstallPS3, BeginShowAnimation, CancelInstallPS3, CheckForFrontEndError, ChildSceneOpened, GetTitleLabel, HandleInputKey, ImportMod, InstallPS3, OnCancelInstallPS3, OnCancelMessageClosed, OnImportModFinished, OnInstallMessageClosed, OnLoginError_Confirm, OnMainRegion_Show_UIAnimEnd, OnPageActivated, OnRetryPasswordDialog_Closed, OnTabPage_Hide_UIAnimEnd, OnTabPage_Show_UIAnimEnd, PostInitialize, PromptForPassword, SavePassword, SceneActivated, SetTitle, SetupButtonBar, UpdateModState, UpdatePS3InstallState


Variables Detail

AutoLoginCheckBox Source code

var transient UICheckbox AutoLoginCheckBox;
Reference to the autologin checkbox.

bAutoLogin Source code

var config bool bAutoLogin;
Whether or not to autologin for the user.

bLoginOnShow Source code

var transient bool bLoginOnShow;
if TRUE, logic procedure will begin automatically as soon as the menu completes its opening animation

bSavePassword Source code

var config bool bSavePassword;
Whether or not to autofill in the password field for the user.

CreateProfileScene Source code

var string CreateProfileScene;

LocalLoginCheckBox Source code

var transient UICheckbox LocalLoginCheckBox;
Reference to the local login checkbox.

LoginErrorCode Source code

var transient EOnlineServerConnectionStatus LoginErrorCode;

MessageBoxReference Source code

var transient UTUIScene_MessageBox MessageBoxReference;

PasswordEditBox Source code

var transient UIEditBox PasswordEditBox;

PlayerNames Source code

var config array<string> PlayerNames;
Array of player names that have logged in previously on this machine.

SavePasswordCheckBox Source code

var transient UICheckbox SavePasswordCheckBox;
Reference to the save password checkbox.

UserNameEditBox Source code

var transient UIEditBox UserNameEditBox;


Delegates Detail

OnCancelSelection Source code

delegate OnCancelSelection ( UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) )


Functions Detail

CheckLoginProperties Source code

native function CheckLoginProperties ( )
Checks to see if we should autopopuplate the password box or autologin.

ClearLoginDelegates Source code

function ClearLoginDelegates ( ) )
Clears login delegates.

HandleInputKey Source code

function bool HandleInputKey ( const out InputEventParameters EventParms ) )
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.) Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8). This delegate is called BEFORE kismet is given a chance to process the input.
@param EventParms information about the input event.
@return TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnAutoLoginCheckBox_ValueChanged Source code

function OnAutoLoginCheckBox_ValueChanged ( UIObject Sender, int PlayerIndex) )
Callback for when the autologin checkbox changes value.
@param Sender Object that sent the event
@param PlayerIndex Index of the player that performed the action.

OnButtonBar_Cancel Source code

function bool OnButtonBar_Cancel ( UIScreenObject InButton, int InPlayerIndex) )
Buttonbar Callbacks.

OnButtonBar_CreateProfile Source code

function bool OnButtonBar_CreateProfile ( UIScreenObject InButton, int InPlayerIndex) )

OnButtonBar_Login Source code

function bool OnButtonBar_Login ( UIScreenObject InButton, int InPlayerIndex) )

OnButtonBar_PlayOffline Source code

function bool OnButtonBar_PlayOffline ( UIScreenObject InButton, int InPlayerIndex) )

OnButtonBar_ShowKeyboard Source code

function bool OnButtonBar_ShowKeyboard ( UIScreenObject InButton, int InPlayerIndex) )

OnCancel Source code

function OnCancel ( ) )
Callback for when the user wants to back out of this screen.

OnCreateProfile Source code

function OnCreateProfile ( ) )
Displays the account creation scene

OnLocalLoginCheckBox_ValueChanged Source code

function OnLocalLoginCheckBox_ValueChanged ( UIObject Sender, int PlayerIndex) )
Callback for when the local login checkbox changes value.
@param Sender Object that sent the event
@param PlayerIndex Index of the player that performed the action.

OnLogin Source code

function OnLogin ( optional bool bLocalLogin=false) )
Tries to login the user

OnLoginCancelled Source code

function OnLoginCancelled ( ) )
Delegate used to notify when a login request was cancelled by the user

OnLoginCancelled_Closed Source code

function OnLoginCancelled_Closed ( ) )
Callback for when the login cancelled messagebox has closed.

OnLoginChange Source code

function OnLoginChange ( ) )
Delegate used in login notifications

OnLoginChange_Closed Source code

function OnLoginChange_Closed ( ) )
Callback for when the login message closes for login change.

OnLoginFailed Source code

function OnLoginFailed ( byte LocalUserNum,EOnlineServerConnectionStatus ErrorCode) )
Delegate used in notifying the UI/game that the manual login failed
@param LocalUserNum the controller number of the associated user
@param ErrorCode the async error code that occurred

OnLoginFailed_Closed Source code

function OnLoginFailed_Closed ( ) )
Callback for when the login message closes.

OnMainRegion_Show_UIAnimEnd Source code

function OnMainRegion_Show_UIAnimEnd ( UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq) )
Callback for when the show animation has completed for this scene.

OnPlayOffline Source code

function OnPlayOffline ( ) )
Play offline callback, logs the user in offline.

OnSavePasswordCheckBox_ValueChanged Source code

function OnSavePasswordCheckBox_ValueChanged ( UIObject Sender, int PlayerIndex) )
Callback for when the savepassword checkbox changes value.
@param Sender Object that sent the event
@param PlayerIndex Index of the player that performed the action.

OnShowKeyboard Source code

function OnShowKeyboard ( ) )
Shows the online keyboard.

OnSubmitText Source code

function bool OnSubmitText ( UIEditBox Sender, int PlayerIndex ) )
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
@param Sender the editbox that is submitting text
@param PlayerIndex the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
@return if TRUE, the editbox will clear the existing value of its textbox.

PostInitialize Source code

event PostInitialize ( ) )
PostInitialize event - Sets delegates for the scene.

SetupButtonBar Source code

function SetupButtonBar ( ) )
Sets up the scene's button bar.


Defaultproperties

defaultproperties
{
   CreateProfileScene="UI_Scenes_FrontEnd.Scenes.CreateProfile"
   bSavePassword=True
   bAutoLogin=True
   PlayerNames(0)="HellDragon"
   PlayerNames(1)=
   bSaveSceneValuesOnClose=False
   Begin Object Class=UIComp_Event Name=SceneEventComponent ObjName=SceneEventComponent Archetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_CustomScreen:SceneEventComponent'
      ObjectArchetype=UIComp_Event'UTGame.Default__UTUIFrontEnd_CustomScreen:SceneEventComponent'
   End Object
   EventProvider=SceneEventComponent
   Name="Default__UTUIFrontEnd_LoginScreen"
   ObjectArchetype=UTUIFrontEnd_CustomScreen'UTGame.Default__UTUIFrontEnd_CustomScreen'
}

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Creation time: sk 18-3-2018 10:00:58.826 - Created with UnCodeX