defaultproperties
{
bSniping=True
bTargetFrictionEnabled=True
bTargetAdhesionEnabled=True
AmmoCount=20
LockerAmmoCount=30
MaxAmmoCount=50
FireCameraAnim(0)=None
FireCameraAnim(1)=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Alt_Fire_Shake'
WeaponFireWaveForm=ForceFeedbackWaveform'UTGame.Default__UTWeap_ShockRifle:ForceFeedbackWaveformShooting1'
IconX=400
IconY=129
IconWidth=22
IconHeight=48
IconCoordinates=(U=728.000000,V=382.000000,UL=162.000000,VL=45.000000)
CrossHairCoordinates=(U=256.000000,V=0.000000)
InventoryGroup=4
AttachmentClass=Class'UTGame.UTAttachment_ShockRifle'
GroupWeight=0.500000
QuickPickGroup=0
QuickPickWeight=0.900000
WeaponFireAnim(1)="WeaponAltFire"
WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
WeaponFireSnd(1)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponPutDownSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'
WeaponEquipSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
WeaponColor=(B=255,G=0,R=160,A=255)
MuzzleFlashSocket="MF"
MuzzleFlashPSCTemplate=ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_MF_Alt'
MuzzleFlashAltPSCTemplate=ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_MF_Alt'
MuzzleFlashColor=(B=255,G=120,R=200,A=255)
MuzzleFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight'
PlayerViewOffset=(X=17.000000,Y=10.000000,Z=-8.000000)
LockerRotation=(Pitch=32768,Yaw=0,Roll=16384)
CurrentRating=0.650000
ShouldFireOnRelease(1)=1
WeaponFireTypes(1)=EWFT_Projectile
WeaponProjectiles(1)=Class'UTGame.UTProj_ShockBall'
FireInterval(0)=0.770000
FireInterval(1)=0.600000
InstantHitDamage(0)=45.000000
InstantHitMomentum(0)=60000.000000
InstantHitDamageTypes(0)=Class'UTGame.UTDmgType_ShockPrimary'
InstantHitDamageTypes(1)=None
FireOffset=(X=20.000000,Y=5.000000,Z=0.000000)
bInstantHit=True
Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
FOV=60.000000
SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P'
Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
Name="MeshSequenceA"
ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
End Object
Animations=AnimNodeSequence'UTGame.Default__UTWeap_ShockRifle:MeshSequenceA'
AnimSets(0)=AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
Rotation=(Pitch=0,Yaw=-16384,Roll=0)
ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
End Object
Mesh=FirstPersonMesh
Priority=4.200000
AIRating=0.650000
ItemName="Shock Rifle"
MaxDesireability=0.650000
PickupMessage="Shock Rifle"
PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'
Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
End Object
DroppedPickupMesh=PickupMesh
PickupFactoryMesh=PickupMesh
Name="Default__UTWeap_ShockRifle"
ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
}
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