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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTVWeap_ScavengerGun extends UTVehicleWeapon HideDropDown; var Actor LastCurrentTarget; var Texture2D CrossHairTexture; var ParticleSystem TracerTemplate; var ParticleSystemComponent Tracer; var UTVehicle_Scavenger MyScavenger; /** Orb fires beam- non looping sound of initial fire */ var SoundCue BeginFireSound; /** Orb fires beam- looping sound orb’s laser locked on enemy target*/ var SoundCue FireAmbLoop; var AudioComponent WeaponAmbientSound; /** Orb stops beam- ending fire beam sound when loop stops */ var SoundCue EndFireSound; /** angle for locking for lock targets */ var float LockAim; /** angle for locking for lock targets when on Console */ var float ConsoleLockAim; /** Targeting icon appears and quickly zooms to the target */ var SoundCue LockOnSound; /** Projectile class for the blue scavenger bolt **/ var class<Projectile> BlueBoltClass; simulated event ReplicatedEvent(name VarName) { if (VarName == 'MyVehicle') { MyScavenger = UTVehicle_Scavenger(MyVehicle); } Super.ReplicatedEvent(VarName); } simulated function ActiveRenderOverlays( HUD H ) { if ( MyScavenger == None ) { MyScavenger = UTVehicle_Scavenger(MyVehicle); if ( MyScavenger == None ) { return; } } if ( MyScavenger.BallStatus.bIsInBallMode ) { return; } super.ActiveRenderOverlays(H); if ( (MyScavenger.ActiveSeeker != None) && (MyScavenger.ActiveSeeker.TargetActor != none) ) { DrawLockedOn(H); if (LockOnSound != none && MyScavenger.ActiveSeeker.TargetActor != LastCurrentTarget) { WeaponPlaySound(LockOnSound); } } else { bWasLocked = false; } LastCurrentTarget = (MyScavenger.ActiveSeeker != None) ? MyScavenger.ActiveSeeker.TargetActor : None; } simulated function CustomFire() { local Actor HitActor; local vector StartTrace, HitLocation, HitNormal; local rotator AimRot; local float MinDot; if (MyScavenger != None) { if (Role == ROLE_Authority && (MyScavenger.ActiveSeeker == None || MyScavenger.ActiveSeeker.bDeleteMe)) { MyScavenger.ActiveSeeker = UTProj_ScavengerBolt(ProjectileFire()); } if (MyScavenger.ActiveSeeker != None && !MyScavenger.ActiveSeeker.bDeleteMe && MyScavenger.ActiveSeeker.FullySpawned()) { if (MyScavenger.ActiveSeeker.TargetActor != None && MyScavenger.Controller != None) { MyScavenger.Controller.GetPlayerViewPoint( StartTrace, AimRot ); // check if can refresh target as still valid MinDot = (UTConsolePlayerController(MyScavenger.Controller) != None) ? ConsoleLockAim : LockAim; if ( (Normal(MyScavenger.ActiveSeeker.TargetActor.Location - StartTrace) dot vector(AimRot)) > MinDot ) { StartTrace = MyVehicle.GetPhysicalFireStartLoc(self); HitActor = MyScavenger.Trace(HitLocation, HitNormal, MyScavenger.ActiveSeeker.TargetActor.Location, StartTrace, true,,, TRACEFLAG_Bullet); if (HitActor == None || HitActor == MyScavenger.ActiveSeeker.TargetActor) { if (Role == ROLE_Authority) { MyScavenger.ActiveSeeker.SetTargetActor(MyScavenger.ActiveSeeker.TargetActor); } SpawnTracer(StartTrace, MyScavenger.ActiveSeeker.TargetActor.Location); return; } } } InstantFire(); } } } simulated function SpawnTracer(vector EffectLocation, vector HitLocation) { if (WorldInfo.NetMode != NM_DedicatedServer && MyScavenger != None) { if (Tracer == None) { Tracer = new(self) class'ParticleSystemComponent'; Tracer.SetTemplate(TracerTemplate); } Tracer.SetVectorParameter('BeamEnd', HitLocation); if (!Tracer.bAttached) { MyScavenger.AttachComponent(Tracer); //Play some sound associated with this StartTracerSounds(); } } } simulated function StartTracerSounds() { if (BeginFireSound != none) { WeaponPlaySound(BeginFireSound); } if (WeaponAmbientSound.SoundCue != None) { WeaponAmbientSound.FadeIn(0.2f,1.0f); } } simulated function StopTracerSounds() { if (EndFireSound != none) { WeaponPlaySound(EndFireSound); } if (WeaponAmbientSound.SoundCue != None) { WeaponAmbientSound.FadeOut(0.2f,0.0f); } } simulated function ProcessInstantHit( byte FiringMode, ImpactInfo Impact ) { SpawnTracer( Instigator.Location, Impact.HitLocation); if ( MyScavenger != None ) { MyScavenger.ActiveSeeker.SetTargetActor(Impact.HitActor); } } simulated event Destroyed() { Super.Destroyed(); if (Tracer != None && Tracer.bAttached && MyScavenger != None) { MyScavenger.DetachComponent(Tracer); StopTracerSounds(); } } simulated state WeaponFiring { simulated event EndState(name NextStateName) { Super.EndState(NextStateName); if (Tracer != None && Tracer.bAttached && MyScavenger != None) { MyScavenger.DetachComponent(Tracer); StopTracerSounds(); } } } /** * */ function class<Projectile> GetProjectileClass() { if ( (Instigator != None) && (Instigator.GetTeamNum() == 1) ) { return BlueBoltClass; } return WeaponProjectiles[CurrentFireMode]; } defaultproperties { CrossHairTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseA' TracerTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam' BeginFireSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbFireStart_Cue' Begin Object Class=AudioComponent Name=WeaponAmbientSoundComponent ObjName=WeaponAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbFireLoop_Cue' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="WeaponAmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object WeaponAmbientSound=WeaponAmbientSoundComponent EndFireSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbFireStop_Cue' LockAim=0.930000 ConsoleLockAim=0.900000 LockOnSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_TargetLock_Cue' BlueBoltClass=Class'UTGameContent.UTProj_ScavengerBoltBlue' FireTriggerTags(0)="MantaWeapon01" FireTriggerTags(1)="MantaWeapon02" MaxFinalAimAdjustment=0.966000 bIgnoreSocketPitchRotation=True VehicleClass=Class'UTGameContent.UTVehicle_Scavenger_Content' bLeadTarget=False bFastRepeater=True WeaponFireTypes(0)=EWFT_Custom WeaponFireTypes(1)=EWFT_None WeaponProjectiles(0)=Class'UTGameContent.UTProj_ScavengerBolt' FireInterval(0)=0.200000 Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh' End Object Mesh=FirstPersonMesh ItemName="Scavenger" Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh' End Object DroppedPickupMesh=PickupMesh PickupFactoryMesh=PickupMesh Components(0)=WeaponAmbientSoundComponent Name="Default__UTVWeap_ScavengerGun" ObjectArchetype=UTVehicleWeapon'UTGame.Default__UTVehicleWeapon' } |
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