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UTGameContent.UTVWeap_ScavengerGun


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/**
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTVWeap_ScavengerGun extends UTVehicleWeapon
	HideDropDown;

var Actor LastCurrentTarget;

var Texture2D CrossHairTexture;
var ParticleSystem TracerTemplate;
var ParticleSystemComponent Tracer;
var UTVehicle_Scavenger MyScavenger;

/** Orb fires beam- non looping sound of initial fire */
var SoundCue 		BeginFireSound;

/** Orb fires beam- looping sound orb’s laser locked on enemy target*/
var SoundCue 		FireAmbLoop;
var AudioComponent 	WeaponAmbientSound;

/** Orb stops beam- ending fire beam sound when loop stops */
var SoundCue 		EndFireSound;

/** angle for locking for lock targets */
var float 		LockAim;

/** angle for locking for lock targets when on Console */
var float 		ConsoleLockAim;

/** Targeting icon appears and quickly zooms to the target */
var SoundCue 	LockOnSound;

/** Projectile class for the blue scavenger bolt **/
var class<Projectile> BlueBoltClass;

simulated event ReplicatedEvent(name VarName)
{
	if (VarName == 'MyVehicle')
	{
		MyScavenger = UTVehicle_Scavenger(MyVehicle);
	}

	Super.ReplicatedEvent(VarName);
}

simulated function ActiveRenderOverlays( HUD H )
{
	if ( MyScavenger == None )
	{
		MyScavenger = UTVehicle_Scavenger(MyVehicle);
		if ( MyScavenger == None )
		{
			return;
		}
	}
	if ( MyScavenger.BallStatus.bIsInBallMode )
	{
		return;
	}
	super.ActiveRenderOverlays(H);
	if ( (MyScavenger.ActiveSeeker != None) && (MyScavenger.ActiveSeeker.TargetActor != none) )
	{
		DrawLockedOn(H);
		if (LockOnSound != none && MyScavenger.ActiveSeeker.TargetActor != LastCurrentTarget)
		{
			WeaponPlaySound(LockOnSound);
		}
	}
	else
	{
		bWasLocked = false;
	}

	LastCurrentTarget = (MyScavenger.ActiveSeeker != None) ? MyScavenger.ActiveSeeker.TargetActor : None;
}

simulated function CustomFire()
{
	local Actor HitActor;
	local vector StartTrace, HitLocation, HitNormal;
	local rotator AimRot;
	local float MinDot;

	if (MyScavenger != None)
	{
		if (Role == ROLE_Authority && (MyScavenger.ActiveSeeker == None || MyScavenger.ActiveSeeker.bDeleteMe))
		{
			MyScavenger.ActiveSeeker = UTProj_ScavengerBolt(ProjectileFire());
		}
		if (MyScavenger.ActiveSeeker != None && !MyScavenger.ActiveSeeker.bDeleteMe && MyScavenger.ActiveSeeker.FullySpawned())
		{
			if (MyScavenger.ActiveSeeker.TargetActor != None && MyScavenger.Controller != None)
			{
				MyScavenger.Controller.GetPlayerViewPoint( StartTrace, AimRot );
				// check if can refresh target as still valid
				MinDot = (UTConsolePlayerController(MyScavenger.Controller) != None) ? ConsoleLockAim : LockAim;
				if ( (Normal(MyScavenger.ActiveSeeker.TargetActor.Location - StartTrace) dot vector(AimRot)) > MinDot )
				{
					StartTrace = MyVehicle.GetPhysicalFireStartLoc(self);
					HitActor = MyScavenger.Trace(HitLocation, HitNormal, MyScavenger.ActiveSeeker.TargetActor.Location, StartTrace, true,,, TRACEFLAG_Bullet);
					if (HitActor == None || HitActor == MyScavenger.ActiveSeeker.TargetActor)
					{
						if (Role == ROLE_Authority)
						{
							MyScavenger.ActiveSeeker.SetTargetActor(MyScavenger.ActiveSeeker.TargetActor);
						}
						SpawnTracer(StartTrace, MyScavenger.ActiveSeeker.TargetActor.Location);
						return;
					}
				}
			}
			InstantFire();
		}
	}
}

simulated function SpawnTracer(vector EffectLocation, vector HitLocation)
{
	if (WorldInfo.NetMode != NM_DedicatedServer && MyScavenger != None)
	{
		if (Tracer == None)
		{
			Tracer = new(self) class'ParticleSystemComponent';
			Tracer.SetTemplate(TracerTemplate);
		}

		Tracer.SetVectorParameter('BeamEnd', HitLocation);

		if (!Tracer.bAttached)
		{
			MyScavenger.AttachComponent(Tracer);
			//Play some sound associated with this
			StartTracerSounds();
		}
	}
}

simulated function StartTracerSounds()
{
	if (BeginFireSound != none)
	{
		WeaponPlaySound(BeginFireSound);
	}

	if (WeaponAmbientSound.SoundCue != None)
	{
		WeaponAmbientSound.FadeIn(0.2f,1.0f);
	}
}

simulated function StopTracerSounds()
{
    if (EndFireSound != none)
	{
		WeaponPlaySound(EndFireSound);
	}

	if (WeaponAmbientSound.SoundCue != None)
	{
		WeaponAmbientSound.FadeOut(0.2f,0.0f);
	}
}

simulated function ProcessInstantHit( byte FiringMode, ImpactInfo Impact )
{
	SpawnTracer( Instigator.Location, Impact.HitLocation);
	if ( MyScavenger != None )
	{
		MyScavenger.ActiveSeeker.SetTargetActor(Impact.HitActor);
	}
}

simulated event Destroyed()
{
	Super.Destroyed();

	if (Tracer != None && Tracer.bAttached && MyScavenger != None)
	{
		MyScavenger.DetachComponent(Tracer);
		StopTracerSounds();
	}
}

simulated state WeaponFiring
{
	simulated event EndState(name NextStateName)
	{
		Super.EndState(NextStateName);

		if (Tracer != None && Tracer.bAttached && MyScavenger != None)
		{
			MyScavenger.DetachComponent(Tracer);
			StopTracerSounds();
		}
	}
}

/**
 *
 */
function class<Projectile> GetProjectileClass()
{
	if ( (Instigator != None) && (Instigator.GetTeamNum() == 1) )
	{
		return BlueBoltClass;
	}
	return WeaponProjectiles[CurrentFireMode];
}

defaultproperties
{
   CrossHairTexture=Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
   TracerTemplate=ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam'
   BeginFireSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbFireStart_Cue'
   Begin Object Class=AudioComponent Name=WeaponAmbientSoundComponent ObjName=WeaponAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbFireLoop_Cue'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="WeaponAmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   WeaponAmbientSound=WeaponAmbientSoundComponent
   EndFireSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbFireStop_Cue'
   LockAim=0.930000
   ConsoleLockAim=0.900000
   LockOnSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_TargetLock_Cue'
   BlueBoltClass=Class'UTGameContent.UTProj_ScavengerBoltBlue'
   FireTriggerTags(0)="MantaWeapon01"
   FireTriggerTags(1)="MantaWeapon02"
   MaxFinalAimAdjustment=0.966000
   bIgnoreSocketPitchRotation=True
   VehicleClass=Class'UTGameContent.UTVehicle_Scavenger_Content'
   bLeadTarget=False
   bFastRepeater=True
   WeaponFireTypes(0)=EWFT_Custom
   WeaponFireTypes(1)=EWFT_None
   WeaponProjectiles(0)=Class'UTGameContent.UTProj_ScavengerBolt'
   FireInterval(0)=0.200000
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:FirstPersonMesh'
   End Object
   Mesh=FirstPersonMesh
   ItemName="Scavenger"
   Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicleWeapon:PickupMesh'
   End Object
   DroppedPickupMesh=PickupMesh
   PickupFactoryMesh=PickupMesh
   Components(0)=WeaponAmbientSoundComponent
   Name="Default__UTVWeap_ScavengerGun"
   ObjectArchetype=UTVehicleWeapon'UTGame.Default__UTVehicleWeapon'
}

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Class file time: tr 31-1-2018 17:18:54.000 - Creation time: sk 18-3-2018 10:01:29.576 - Created with UnCodeX